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articles

occasional thoughts — sometimes a recap, sometimes a rant, sometimes nothing at all.

May 24, 2026programmingreverse-engineeringgaming

trying to 4× upscale a 2016 jrpg's textures, part 2

continuing the stranger of sword city revisited upscale. frida didn't work. an instrumented apitrace wrapper did. a code cave with REX-prefix bugs, a wrong texparts.lod hypothesis, and the realization that we'd been over-correcting the whole time.

May 16, 2026programmingreverse-engineeringgaming

trying to 4× upscale a 2016 jrpg's textures

a multi-day rabbit hole of reverse engineering EXG textures, YPAC archives, layout files, and an x86-64 sprite engine - to make Stranger of Sword City Revisited look less blurry on a 4K monitor.

May 15, 2026meta

welcome to my little corner

a quick note about why this site exists and what to expect.