articles
occasional thoughts — sometimes a recap, sometimes a rant, sometimes nothing at all.
trying to 4× upscale a 2016 jrpg's textures, part 2
continuing the stranger of sword city revisited upscale. frida didn't work. an instrumented apitrace wrapper did. a code cave with REX-prefix bugs, a wrong texparts.lod hypothesis, and the realization that we'd been over-correcting the whole time.
trying to 4× upscale a 2016 jrpg's textures
a multi-day rabbit hole of reverse engineering EXG textures, YPAC archives, layout files, and an x86-64 sprite engine - to make Stranger of Sword City Revisited look less blurry on a 4K monitor.
welcome to my little corner
a quick note about why this site exists and what to expect.